I this week long game jam, I and seven other teammates worked to create a holiday horror game. My role in this project was to create and maintain a Game Design Document, as well as help design mechanics. the majority of my independent work was in creating the hiding spot mechanic. Allowing the player to hide from the enemies, limiting the players viewing range, making it dynamic to allow players to lean in some spots, etc. As well as creating the player interaction system collectable items, and the win condition.
I also had a hand in setting up the scenarios to allow a different enemy set each run, implementing 2d and 3d assets, and helped set up the random spawn locations for enemies and items.
Over a five month period, using Unreal Engine 5, Perforce, Jira, Confluence, and Discord, Team EelSuit and I created Poltergeist Party. A Collectathon Platformer where you navigate through a trashed mansion as a ghost in order to get back to your body.
My contributions to this project are as follows... I created and implemented the proof of concept and final iteration of the possession system. Blockmeshed/Designed the initial appearance of the collectables, as well as programming the mechanic in it's entirety (along with the view collectable menu). I also created the win zone and player HUD collectable tracker. Additionally I block meshed the wine cellar, and front entrance/win area of the level. I also had a heavy hand in implementing the main menu, working off of an initial iteration created by my teammate. There was quite a bit more that I took part in creating, however it didn't make the final iteration.